Foundations Unit F4
Decimals & Place Value
Read them, round them, and operate on them — and know why every rule works.
What the digits after the point mean, how every decimal is a fraction over a power of ten (and back again, sometimes repeating), comparing decimals without being fooled by length, rounding as "which marker is nearer", and adding, subtracting, multiplying, and dividing by lining up the point or counting places.
Builds on: F3 · Fractions
The photo finish
Two sprinters cross the line: one clocks seconds, the other . Who won? The eye wants to say is bigger — it has more digits, and with whole numbers, longer always means larger. But is the winner here, a whole seconds ahead. Everything after a decimal point plays by rules the eye hasn’t fully learned yet, and this unit is about making those rules obvious instead of memorized.
Decimals just keep place value going
Start from what you’ve used since childhood: in , each place is worth the place to its right — hundreds, tens, ones. Now just keep the pattern going. One step right of the ones must be worth ten times less: tenths (). Another step: hundredths (), then thousandths. The decimal point isn’t a wall — it’s just the marker for where “ones” ends. So means tenths hundredths, and in F3’s language that’s : a decimal is a fraction whose denominator is a power of ten, with the denominator hidden in the position of the digits instead of written below them.
The widget opens on — before you look, say what the is worth, and what the is worth. Then type : what is that middle doing? (It’s holding the tenths place open so the and don’t slide into the wrong units.)
Every decimal is a fraction in disguise
Decimal → fraction is just reading aloud: is “six tenths,” so . Fraction → decimal uses the other thing you know from F3 — a fraction is a division — so divide top by bottom: .
But try and the division never ends: , written with a bar over the repeating block. Why do some fractions stop and others loop forever? The answer is the prime atoms from F2: a decimal place is a power of , and ‘s atoms are exactly and . If a fraction’s lowest-term denominator is built only from s and s — like — it can be renamed over a power of ten and the decimal terminates. Any other atom in the denominator (, , …) can never divide a power of ten, so the division has no choice but to repeat.
Predict before converting: — terminate or repeat? (: only the right atoms.) Now ? ( has a in it — expect a bar.)
Comparing: why “longer looks larger” fools you
Back to the sprinters. The instinct that comes from a lifetime of whole numbers, where an extra digit means another power of ten — really does beat . But after the point, extra digits don’t add amount, they add fineness: and and are the same number sliced into thinner and thinner pieces. The fix is F3’s common-unit trick worn as a shortcut: pad with zeros until the lengths match — that’s renaming both numbers in the same unit — then compare tops. vs : forty hundredths beats thirty-two.
Adding and subtracting: line up the points
Same principle, third appearance: only matching units can be counted together. Tenths add to tenths, hundredths to hundredths — so the decimal points must sit in one column. For , pad to , line up the points, and add columns: . (Lining up the right-hand edges instead — the natural habit from whole-number addition — would add the tenths to the hundredths, which is unit nonsense.)
Multiplying: why you count decimal places
Here’s a place where decimal instinct underestimates strangeness: ask most people for and "" slips out, because and the points feel decorative. Unmask the fractions and watch what really happens: . The tenths multiply into hundredths — the denominators multiply too, which is exactly why the rule says: multiply as whole numbers, then give the answer as many decimal places as both factors had combined. And notice the answer is smaller than either factor: taking two-tenths of three-tenths shrinks it, the same “of” you met in F3.
Dividing: make the divisor whole
asks “how many halves fit in one-and-a-half?” — three. The mechanical rule, shift both points right until the divisor is whole (), is legal for a reason you already own: shifting both is multiplying top and bottom by , which is just making an equivalent fraction. The amount doesn’t change; only the costume does.
Run and check the place-count in the steps. Then — predict first: bigger or smaller than ? (Dividing by a number under grows the answer.)
Rounding: which marker is nearer?
Rounding just asks which tick of the ruler your number sits closest to. The familiar ” or more rounds up” rule is a shortcut for “is it at or past the halfway point?” — nothing more.
Round to the nearest tenth on the line — see which marker it hugs. Then try to the nearest tenth and watch the round-up ripple all the way into the ones place: .
The one thing to remember
A decimal is a fraction over a power of ten with the denominator hidden in the digit positions — and every decimal rule is a fraction rule with the writing skipped. Comparing and adding need matching units (pad zeros, line up points); multiplying multiplies the hidden denominators too (count the places); dividing shifts both numbers into an equivalent, easier fraction.
What the digits mean
Every place is the one to its right. Left of the point: ones, tens, hundreds… Right of the point: tenths (), hundredths (), thousandths ()… So tenths hundredths .
The rules
| Task | Rule | Example |
|---|---|---|
| Fraction → decimal | Divide top by bottom. Some end; some repeat. | , |
| Decimal → fraction | Digits over the matching power of ten, then simplify. | |
| Compare | Pad with zeros to the same length, then compare like whole numbers. | |
| Add / Subtract | Line up the points (pad with zeros), then combine columns. | |
| Multiply | Multiply as whole numbers; the answer has as many places as both factors combined. | |
| Divide | Shift both points right until the divisor is whole, then divide. | |
| Round | Look one place to the right: or more rounds up, less than stays. |